Cowards are villains who are very prone to run away from a fight or confrontation or even their own problems, or who pick on those who they know are weaker or who have less authority. They usually beg the hero to not kill them when overpowered by the hero and will try to kill them if they let their guard down, or are desperate to take the hero with them if they know that they are about to be defeated or killed. More often than not, they would also threaten to kill the hero's loved ones or use them as hostages to stop the hero from attacking them, rather than fighting the hero themselves. Sometimes, being a coward motivates evil as they will do anything to save only their own hides and do not care if others get hurt (providing they don't get harmed themselves); other times, it serves as comedic relief while at still other times it simply makes a villain unlikable and/or weak in the eyes of a viewer or protagonist (and sometimes other villains as well). They will also not hesitate to use cheap and dirty tactics if they deem it necessary to win a battle. Due to the fact most Cowards will try to run away if they are in danger or even surrender entirely, they are rarely the leading antagonist (though exceptions do exist), tending instead to be bumbling sidekicks or henchmen. In addition, should these villains die, it is often in disgrace, unless they redeem themselves to die with honor. Cowardly villains can sometimes be seen as comedic, rather than their cowardly nature making them more heinous. It can be played off as something very humorous and maybe even have it become one of their redeemable qualities, turning them into Comic Relief. But it can also make them seem even more heinous, considering they might just escape saving themselves and betraying others.
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